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AI Insights · Timothy · April 2024

Top 5 Character Collection Games Performance in Malta Q1 2024

Discover how the top 5 character collection games performed in Malta during the first quarter of 2024, with insights on downloads, revenue, and active users.

Top 5 Character Collection Games Performance in Malta Q1 2024

In the first quarter of 2024, the top 5 character collection games on a unified platform in Malta showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Cricket League saw fluctuating weekly downloads, starting strong in early January with approximately 2.5K downloads and experiencing a dip mid-quarter, reaching a low of around 657 downloads in the week of February 19. By the end of March, downloads stabilized at around 1.1K. Revenue for the game was relatively steady, peaking at $14 in early January and experiencing minor fluctuations, ending the quarter at $7.

MONOPOLY GO! experienced a decline in weekly downloads, starting at 665 in the first week of January and dropping to 445 by the end of March. Despite this, the game maintained a strong revenue stream, with earnings peaking at approximately $10.1K in the week of January 8 and gradually decreasing to around $4.8K by the end of the quarter.

eFootball™ 2024 had a notable increase in downloads towards the end of the quarter, starting with 468 downloads in the first week of January and peaking at 606 downloads in mid-March. Revenue showed a similar trend, with a peak of $272 in early February, before declining to $96 by the end of March.

Subway Surfers displayed relatively stable download numbers, beginning the quarter with 310 downloads and ending with 189. Revenue for the game remained modest throughout the quarter, peaking at $64 in early January and fluctuating slightly to end at $28 in the final week of March.

Tennis Clash: Sports Stars Game showed significant fluctuations in downloads, starting at 195 in the first week of January, peaking at 491 in the week of February 5, and ending the quarter at 342. Revenue for the game saw its highest point at $145 in the second week of January, before dipping to $68 by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024